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Amazing How To Draw A Line In Android Programmatically of the decade Check it out now

Written by San Rem Feb 05, 2023 · 4 min read
Amazing How To Draw A Line In Android Programmatically of the decade Check it out now

Line under textview android programmatically draw bmsg found need stack

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In today’s modern world, android application development has become an essential part of everyone’s routine. Developers face difficulties when they wish to design a line in android programmatically. If you’re facing the same dilemma, then you’re in the right place. Here’s the solution to all your problems - a complete guide on how to draw a line in android programmatically.

The process of designing efficiently is crucial to any developing environment, and drawing a line in android is no exception. While there are a handful of ways to go about it, most of them are either outdated or may bring additional errors that slow down the process.

The method for designing a line in android programmatically is a simple task. Its aim is to make your work more efficient, allowing you to focus on more essential tasks.

In summary, the article mainly focuses on how to draw a line in android programmatically while also covering its related keywords. The end goal is to provide an overview of the topic while also providing easy-to-understand explanations of each step.

How To Draw A Line In Android Programmatically - Step by Step Tutorial

Understanding the process of how to draw a line in android programmatically is essential; it makes the whole work process more comfortable and smoother. Here’s a step-by-step guide that should get you up and running as quickly as possible:

Step 1: Create a new project in Android Studio

Begin by creating a new project in Android Studio, and ensure you have the latest version installed on your system. Once done, create a new activity, and give it a suitable name.

androidStep 2: Draw a line programmatically and set its color, width and style

After creating a new activity, it’s time to draw a line. Here’s how:

ImageView imageView =(ImageView)findViewById(R.id.your\_imageview\_id); Bitmap bitmap = Bitmap.createBitmap((int) width, (int) height, Bitmap.Config.ARGB\_8888); Canvas canvas = new Canvas(bitmap); imageView.setImageBitmap(bitmap); Paint paint = new Paint(); paint.setColor(Color.GRAY); // Line color paint.setStrokeWidth(5); // Line width paint.setStyle(Paint.Style.FILL); // Line style canvas.drawLine(0, 20, imageView.getWidth(), 20, paint); Step 3: Add the necessary permission to the Android Manifest file

Make sure you add the following permission to your AndroidManifest.xml file -

<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"></uses-permission> Step 4: Display the Line

Once the painting is completed, all that is left to do is to display the line. To do that, set the image view that has been used for drawing the line -

imageView.setImageBitmap(bitmap); ### Explanation of the process:

Apart from understanding the code, it’s essential to know how it works. By using an imageView, you can easily display a bitmap drawing. After that, a sketched canvas, a corresponding paint object, and all other necessary properties would be used to draw a line programmatically.

Conclusion

In conclusion, designing a line in android programmatically wasn’t as hard as imagined. With just a few lines of code, you can create amazing designs. We hope this tutorial helped, and if you have any suggestions or queries, don’t hesitate to leave them in the comment section below. Thank you for taking the time to read this article.

Question and Answer

Q1: What is the purpose of drawing a line programmatically in android?

A1: Drawing a line programmatically in android helps in making the work process more manageable and ensures that the end product is more efficient.

Q2: What are the requirements for drawing a line in android programmatically?

A2: Basic knowledge of coding and android studio are enough to draw a line in android programmatically

Q3: What is the significance of a paint object?

A3: A paint object is used to define available styles and colors that can be used for drawing a line programmatically.

Q4: What is the need for using a bitmap?

A4: A bitmap is required for effectively drawing lines and can be used to display the final output on a suitable object such as an imageView.

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